Wandr Travel App

Prototype

Role

User Researcher

UX Designer

UI Designer

Interaction Designer

Duration

4 Weeks

Teammates

Solo

Tools

Figma

Overview

The Problem

Planning a trip involves managing a complex set of tasks that can be time consuming, overwhelming, and often disorganized. Travelers face challenges such as:

  • Finding reliable information on destinations, transportation, accommodations and activities.

  • Comparing prices and availability across various platforms.

  • coordinating itineraries, reservations, and budgets.

  • Adjusting plans due to changing weather, delays, and availability.

  • Managing communication and preferences when traveling in groups

The Challenge

How might we develop a mobile application that helps travelers plan out their trips conveniently and efficiently?

Deliverables

Research: User Tests, Competitive Analysis, Initial Research

Define: Empathy Map, User Journey Map

Ideate: Information Architecture, User Flow Charts, Sketches, Site Map

Design: Wireframing, Prototyping, UI Style Guide

Research


Interviews

In order to empathize with how people go about planning trips and the things they take into consideration, I interviewed 4 participants ranging from ages 20 to 32 for no longer than 15 minutes. I asked questions focusing on these main topics:

Travel behavior

Frustrations

Communication

Deal breakers

Feature priorities

Post-trip reflection

Insights

Troubles surrounding making plans with others


Different methods of communication

Troubles finding all relevant information


Hidden information till after booking, things to do

Planners felt it was difficult to balancing planning


Having to use different platforms for scheduling and booking

Persona

KHALANI, 23

Motivations, Goals, & Needs

Full time college student who prefers not to spend too much time on things that can done faster. When on break from school, she likes to spend time with friends and family. She enjoys taking trips and creating lasting memories with the people in her life.

Pain Points

While she enjoys the idea of traveling, Khalani does not enjoy the stress that can go into planning it. Finding accommodations for everyone involved can be stressful, especially when the costs and fees are not plainly stated.

Design


Brainstorming

After reviewing and gaining insight from the user interviews, I moved onto iterating the features I wanted to include in the app. This ranged from creating the intended user-flow, addressing the pain points , and finally creating the information architecture.

Needs:

More streamlined way to include everyone planning to attend the trip

Easier way to find ideas for what to do or see what’s happening at that time of the year.

Accurate budget planning based of hidden fees and potential spending needs

Features to address these needs:

Planning

•Platform Synchronization

•Notifications

•Friend/Family invites

•Inspirations

Account

•Save accommodations

•Filter feed search options by interests

•sync account information across platfoms

Explore

•Find posted itineraries

•See what’s happening all over the world

•Plan trips based on weather conditions

Journey Map

Sketches

INFORMATION ARCHTECTURE

Wireframes

UI Style Guide & Design Systems

SPLASH SCREEN & ONBOARDING

Welcome to Wandr, where your travel planning needs are met with ease! If you have any questions at all during your journey, feel free to contact us as help@wandr.come

Seamless Signup Experience

After a completed onboarding, users can create an account, or log in, using email/username, Facebook, Google, or with Face ID.

Upon entering a new email, users will receive a “success” alert if the email is valid, but will receive an “error” if it isn’t.

To show that users have successfully created their account, users will see a loading interaction followed by a check animation and “success”. I chose this interaction to convey to users that their information set up properly.

Tell us all about your travel interests, and we can provide you with other wanderers to follow for inspiration.

Upon selecting an interests, users can assume that selected options will have a highlighted arrow based off the original state

Home Screen

Menu

See everything pertaining to your personal account (favorites, trending posts, notifications, messages, etc.).

Suggested

Find more wanderers with similar interests that have recently been posted.

Posts

Users can make blog posts and upload photos from the page in a quick view.

-the activated heart icon will let users know they’ve liked a post.

Stories

See what other travelers are doing in real time or post about your own travels.

Explore

For You

Wandr provides travel spot suggestion based off of the users current set interests.

Section includes shows & attractions, activities, and hotel/resort suggestions

Itineraries

The top liked itineraries are shown for inspiration. Provides the details of the trip including the amount of people, costs, length of the trip, activities, reviews, and photos.

Create Your Trip

Users can create trips as well as view previously planned trips.

Screen when using for the first time

Top Arrow: The arrow navigates to the previous page. If users tap it before selecting the active “create trip” button, it will generate a modal window that says “would you like to save your progress first”, with a “yes” or “no” button towards the bottom

  • this will be interpreted by users as a way to come back and complete their trip planning later.

Date entry: The calendar form will generate an interactive calendar for users to select certain dates. A highlighted date indicates a selected date

  • the “done” button towards the bottom can be interpreted as an indication that the selected dates will be entered into the form by users.

Conclusion

Final Thoughts

As someone with no prior experience with UX/UI, the project was extremely fun and a great learning experience for me. I learned to be more open to communication with projects. I also had to remind myself often that making the app “pretty” isn’t the most important thing. I have an illustration background so getting into the habit of “research first, design later” was a huge adjustment.

My idea for an app started off as too weak. It was originally an app based off of travel preferences, but I soon learned that that form of app would not go far in terms of research. I also didn’t expect the data gathering process to be as long as it was. I thought at the beginning to just ask a few questions and move on, but that isn’t the case at all.

I now have a better understanding of the testing process and why it is important, as well as comprehending the data in order to apply what’s been learned to the prototyping process.

Going Forward

These are the additional things that I would’ve done with the project if I had more time:

  • Built out the chat feature within travel groups.

  • A frame with a detailed look on how users can add posts to the “Home” screen.

  • A desktop or tablet layout.

  • A “select language” option at signup.